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Warhammer 40k armorcast inquisitor magazine
Warhammer 40k armorcast inquisitor magazine













warhammer 40k armorcast inquisitor magazine
  1. WARHAMMER 40K ARMORCAST INQUISITOR MAGAZINE ARCHIVE
  2. WARHAMMER 40K ARMORCAST INQUISITOR MAGAZINE SERIES

The Tyranid Archive - Armorcast Tyranids and Other.The Tyranid Archive - 3rd Generation (2001).I can remember clearly that all that mattered in my mind was having the model that everything else would fall into place so long as I had the model. I'm not sure where I thought I was going to find rules for them (I believe they may have been published in the old Inquisitor magazine that GW put out for Specialist Games), but that didn't seem to matter. I remember pining away, imagining the looks that would cross my gaming buddy's faces when I plunked down one of these bad boys to go toe-to-toe with all of their annoying space marine tanks. I still remember drooling over these things on the old Armorcast site, wishing that I had the exorbitantly large sum of something like $69 US to get an Exocrine of my own (not sure where I got that number I've since been informed that the kits were priced as follows: Exocrine was $28, Malefactor was $33 and the Haruspex was $35). What follows are the original images of the painted Tyranid models that Tim DuPertuis over at Armorcast took himself.

WARHAMMER 40K ARMORCAST INQUISITOR MAGAZINE SERIES

As this Tyranid Archive series is meant to focus on the history of Tyranid models, what follows will be a tour of the large scale Tyranids that were created during the Biasi/Armorcast era of Warhammer 40K. Though Armorcast put out a number of tanks and titans for all the races, the Tyranids were not forgotten. It could be these pioneers that we all have to thank for Forgeworld Titans with zillions of parts and super-heavy plastics like the Baneblade.įor more information on the Large-Scale-40k Saga, consider reading the following two articles: Were it not for these companies blazing trails early on in the realm of massive models, I don't believe that the Games Workshop incarnation of Forgeworld would have been as quick to get off the ground, and-who knows-perhaps, without Armorcast, Games Workshop would have never conceived of going big at all. Still, we as modelers owe a lot to Mike Biasi and Tim DuPertuis and the others who decided to dream bigger. They were then, as they still are today, amazing. What's more, the models that started coming out of Games Workshop through Forgeworld were far more detailed than anything Armorcast had ever produced (perhaps with the exception of the Armorcast Superdetailed Baneblade. To their credit, GW's Forgeword did all of their own work and never recast any of the moulds that the other companies had created. The licenses are ended, the third party companies are asked to destroy their moulds, and shortly thereafter a GW subsidiary by the name of Forgeworld is born. Jump to a few years later when demand for large scale models has been created out of a vacuum by the hard work of companies like Mike Biasi Studios and Armorcast, and Games Workshop decides they might like to get into the game as well. The hilarious bit is that GW never thought there'd be that much demand for such massive, expensive models, so, impressed by Biasi's work, they were happy to grant the licenses. Individuals like Tim and Mike had approached Games Workshop, showing their work and asking for permission to make some massive models from GW's IP. A fact that may have been forgotten somewhere in the sands of time is that all of these companies who were producing 40k-scale replicas of Epic pieces were actually licensed to do so by Games Workshop. Biasi already produced a number of Epic-inspired sculpts through his company, Mike Biasi Studios, creating and replicating large-scale Warhammer 40,000 models of the type we see from Forgeworld today. They allied their finances and technical skills in the realms of sculpting and mold making with the artist Mike Biasi. Their creations dwarfed the models that 28mm wargammers had become accustomed to, and the company that seemed to be selling the majority of these huge engines of destruction was called Armorcast.Īrmorcast started in June of 1995 as the brainchild of Tim DuPertuis and Dave Garton. They took the designs of the miniaturized super heavy tanks and titans of Epic and made the creative leap of introducing these massive weapons to games of Warhammer 40K.at a scale that was more or less accurate. Back in Second Edition 40K days, a couple of companies started dreaming big dreams out in the western United States.















Warhammer 40k armorcast inquisitor magazine