
Even after your car flies into the air and tumbles on the track, you can get the car back on all four wheels and drive at top speed.


Damage also doesn't affect car performance, so taking too many hits to one side doesn't make your car veer off in one direction or cause your engine to sputter and die. Hitting other vehicles will still slow you down, but don't expect a tremendous drop in speed. While the physics remain technical enough so that wild steering guarantees a loss, there's less of a speed penalty when your vehicle leaves the pavement. Unlike previous Forza games, Forza Horizon sprinkles some arcade ideals into the mix. As before, the different toggles determine how much bonus cash you earn per race, so those who want to take it easy will win races without breaking a sweat, but those who want to challenge themselves will come away with more cash. Brake assists and the driving line can be toggled on or off, and the same goes for the time reversal system, which was introduced in earlier Forza titles. The handling of the cars and their reactions to the road are rooted in the simulation world, but the whole thing is pretty tweakable.

The core of the racing mechanics remains true to the Forza franchise. After what feels like a minimal amount of coverage, the game is finally out, and it meets some expectations and exceeds others.
#FORZA HORIZON XBOX 360 REVIEW SERIES#
When it was revealed that they were the co-developers along with Turn 10 Studios for Forza Horizon, expectations grew exponentially since the Forza series rivals Gran Turismo as one of the best console racing simulators. With a pedigree like that, the expectations for its first game are high.
#FORZA HORIZON XBOX 360 REVIEW DRIVER#
Presentation in Forza Horizon is slick – if you squint a little you’d be convinced it was a Codemasters production from which developer Turn 10 has clearly taken a good degree of ‘inspiration’, but if you can ignore the dreadful focus-group dictated ‘Festival’ nonsense it’s also a hugely fun, seriously compelling racing game that strikes the perfect balance between offering directed racing events and driving freedom.Playground Games is comprised of former employees from the best racing studios of the past two console generations, including Bizarre Creations (the Project Gotham Racing series and Blur), Black Rock Studios ( Pure), Codemasters ( Grid and Colin McRae DiRT), Criterion Games ( Burnout), Reflections (the Driver series) and Slightly Mad Studios ( Need for Speed: Shift). At a glance, you can now see only the cars you can afford, and since the better way to play Horizon is to work your way up through the classes, ensuring you have appropriate cars for each tier of racing, this makes life a lot easier all round. When you’re looking for a new ride, the usual confusion and drudgery of trawling through the extensive showroom is entirely removed by the brilliant inclusion of a ‘show all affordable vehicles’ option, triggered by pressing ‘Y’. The same ‘elasticity’ applies to the cars behind you and, while we’re certain this makes for more hotly-contested races, it’s still a little too transparent and, sometimes, downright ridiculous, to claim that Forza in any sense provides ‘realistic’ racing. Weirdly, though, there’s a counteracting incredulity associated with the AI performance that has nothing to do with realistic behaviour, with most races following the same, tired construct of the front two or three racing away with superhuman speed, sticking like super glue to the racing line while overcoming normal physics, then oddly slowing for you to catch up and making the racing tight again. Players can watch the front of their ride dip as they brake hard into corners and experience the sometimes hairy sensation of the subsequent fall off in traction as they accelerate away, and there’s accurate loading as you enter corners or create that crazy pendulum effect when you overcompensate on your steering. Modelling of the vehicle physics, long held as some of the best in the business, is all present and correct.

Not everything is a straight-out race, with activities like the ‘PR Stunts’ and the awesome ‘Barn Finds’ to mix up the action.
